![]() Fortunately, it is equally easy on the ear, with a rich soundscape and a score that capably brings tension and momentum.īut what about all those doors? Well, each playthrough starts in a singular room surrounded by exit points. The palette contrasts vibrant colour with shadowy gloom, and while it is unconcerned with realism, Amplitude’s creation bristles with detail, making the Station feel like a real and cohesive place. It's a delightfully pretty game, combining dramatically lit isometric interiors and cutscenes realised in sharp comic book form. More on that in a moment.Īesthetically and tonally, Endless Dungeons sits somewhere between cyberpunk convention and Hades’ handsome stylings. There’s a captivating core game loop to cycle through, but really this is a game about opening doors a lot of doors. Yours is the job of helping the squad of interstellar refugees escape their prison by pressing onwards through each floor, making their way down into the guts of the Station through multiple zones of generated dungeons. Now the only other occupants are four tribes of monstrous creatures that maraud the Station’s tangle of decks. And yet, for the most part, developer Amplitude has achieved it.Įndless Dungeon's narrative set-up is straightforward but effective: a band of outcasts have found themselves stranded on the Station, a hulking, multi-story mass of intertwined corridors and side rooms that once belonged to a mysterious group known as the Endless. That’s a lot to squeeze into a game in a cohesive and balanced way. Named ‘the Station’, it is the setting for a game that ambitiously blends elements from arcade-inspired run ‘n’ guns, strategic tower defence titles, and roguelite dungeon crawlers. ![]() ![]() ![]() There’s a lot going on in Endless Dungeon’s partially abandoned space terminal. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |